With Mass Effect: Legendary Edition set to stoke our nostalgia to its limit, one big question that dedicated fans of the franchise have been wondering about is what happens to the expansive library of existing mods for the original games. Mac Walters, the project director for the remaster, took to Twitter this week to share some promising news on that front.
In response to a comment by a Mass Effect fan about being unable to use their favorite mods when playing the remaster, Walters assured gamers that the company was already working on finding solutions to the problem and has already reached out to people in the modding community to figure out the best way forward.
We’ve have been in touch with a few in the modding community to learn how best to a) update everyone on changes that will impact existing mods, and b) set the modding community up for success going forward. It’s ongoing, and we’ll discuss in more detail by launch.
— Mac Walters (@macwalterslives) February 4, 2021
Mass Effect: Legendary Edition launched on May 14 later this year and will include the single-player campaigns for all three of the original games, as well as all single-player DLC. Multiplayer was, unfortunately, not an option for the game studio, and the Pinnacle Station DLC has, similarly, been left out of the remaster due to some data corruption issues.