While exploring the randomly-generated dungeons, everything you do is tied to the music. Playing on beat is essential, as you must sync up every single one of your actions to the rhythm of the soundtrack. The intense, high-octane action of shooting, jumping, and running while fighting your enemies keeps you engaged throughout your playthroughs. The variety of weapons, items, and abilities you collect are always different, making every dungeon unique each time you play. Reaching the challenging final bosses of each dungeon, you put into practice everything you’ve learned.
However, if you’re running into difficulties, you can select the auto-rhythm mode from the menu. Practice Mode gives you the chance to get some extra training in if you need it. Additionally, you can bump up the difficulty to hellish if you so choose, and also enjoy the occasional challenge rooms that pop up during your playthroughs.
BPM: Bullets Per Minute will be available for PlayStation 4 worldwide on October 5. The game will also be playable on PlayStation 5 through forward compatibility at 4k and 60 FPS.