CDPR releases second major patch for Cyberpunk 2077 with hundreds of fixes

CDPR releases second major patch for Cyberpunk 2077 with hundreds of fixes

CDPR releases second major patch for Cyberpunk 2077 with hundreds of fixes

Posted by Muhammad Jarir Kanji

31 Mar, 2021


CD Projekt Red has now released yet another major patch for Cyberpunk 2077. Patch 1.2 is the second in a series of major patches that the studio claims “should fix the most prominent problems gamers [face] on last-gen consoles.”

The update, which was previously scheduled for a February release but was ultimately delayed following a ransomware attack on CDPR, contains hundreds of changes touching everything from gameplay to the game’s cinematic design. It also, of course, includes major stability and performance improvements, with CDPR explicitly calling out improvements aimed at last-gen consoles and lower-specced machines:

This section discusses changes that enter all the platforms but many of them make a bigger difference on last generation consoles and lower performance machines.

You can see the full changelog, which contains over 500 items, on CD Project Red’s website. Some of the major takeaways are improvements to the game’s memory usage and rendering engine, resulting in fewer crashes overall. The game’s driving model and police response times have also been improved, two of the most annoying issues for gamers. Bugs in the Delemain questline have also been fixed, alongside many other changes.

As with previous patches, this update also has fixes specifically designed for each of the three major platforms on which the game is currently available (PC, consoles, and Stadia). The PC and console patches were released yesterday, while the Stadia release was just flighted earlier today.

The update is a rather hefty download, though, coming in at 33.6 GB on PC, 40 GB on Xbox One and Series X|S, and 44 GB on PS4/PS5.

Delays due to cyber attacks notwithstanding, CD Projekt Red has thus far mostly stuck to the commitments it made following CEO Marcin Iwinski’s apology back in January. The company has, so far, released two major patches addressing performance, as promised, and is now on track to release the next-gen upgrades for both Cyberpunk 2077 and The Witcher 3 sometime before the end of 2021.

That’s a welcome improvement in the company’s prospects, which has come under fire in recent months for overpromising and underdelivering with Cyberpunk 2077. The developer hopes that these changes will be enough to get back in gamers’ and, perhaps more importantly, Sony’s good graces, with one of the company’s execs remarking in a recent investor call that the game is now “closer” to coming back to the PlayStation Store.


About Author

Muhammad Jarir Kanji

Muhammad is a tech geek with over five years of experience as a tech journalist writing for publications like Android Central and Neowin. When he's not writing, you'll find him slaying dragons in Skyrim and conquering empires in Civilization VI.

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