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Fata Deum Demo Preview

Fata Deum Demo Preview

Fata Deum Demo Preview

Posted by Lawrence Rennie

21 Feb, 2022

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Need something to feed that errant god complex you have? Feel an insatiable need to meddle with the trivialities of mere mortals? Me too. But thankfully, with the help of the development team at 42 Bits Entertainment and Hooded Horse publishing, playing god can be as simple as a few mouse clicks in Fata Deum – an upcoming PC release to be debuted at Steam Next Fest next week!

Thanks to Hooded Horse, Gaming Digest was able to sit down with an hour-long demo of Fata Deum to preview all the god-fearing fun that Steam Nest Fest attendants can expect to enjoy next week (February 21– 28).  

Play God

Fata Deum is a god game inspired by the classics like Populous and Black & White. Putting you in the role of god in a fictional land, Fata Deum allows you to bend the mortal realm at your will in a bid to be the ultimate god above all others. Similar to a Civilisations’ game, you are the omnipotent force that dictates how civilisations grow, pushing them where you can to be the ultimate force in the world. The difference being here that rather than playing as an emperor your omnipotent force is instead quite literal. You are god reigning above, exerting your influence across the world and pushing your mortal peons to spread the good (or bad!) word of your name until the world worships you and only you, one way or another. 

As god you have various powers to play around with. In the beginning of your time as god you’re going to need to recruit a few followers to start spreading the power of your name. To do so you perform “wonders” on them which will help them to see that you are the one true god to follow. Spread belief to enough mortals in a settlement and it becomes yours.

These wonders can be good or evil: perhaps you’re a loving god in which case you want to spread love and inspiration amongst your followers, speaking to them in positive manners so that they come to adore you; or, if like me you prefer your gods to be a bit more old testament-y and vengeful, then you’re going to performing far more forceful wonders, like striking your mortals with thunder or sending dark thoughts to their mind until they worship you out of sheer godly fear. This is the far more fun way to play. You earn yin points for bad actions and yang points for good actions, ultimately dictating what your reputation is as a god and how your world will begin to look. Evil malignant god, or a kind-hearted power to be loved—Fata Deum lets you choose.

The growth of your settlement is dependent on its population. You can grant more space by ordering more houses to be built, but at the end of the day a population can still only grow through procreation. Fortunately god has some influence over this as well. Mortals will naturally fall in love with each other and create offspring, but that offspring takes on the skill and appearance traits of their parents, so if you want a particularly battle-ready town, for example, then you’re going to have to play a little bit of eugenics by deciding who can and cannot be loved. Got a particular dunce that you don’t want spreading their seed? Not a problem since god can curse a mortal to be unlovable, while your resident Hercules or Einstein can instead get a blessing of horniness so that their genes spread like wildfire through town. Viagra eat your heart out; god has got this one.  

Day/Night Splits 

The game is split into a day and night phase. By day you commit these wonders and guide your mortals through certain actions, such as inspiring them to work harder on their wood-cutting or supporting them in battle with buffs. You can also help your settlements to gather resources by simply zapping trees out the ground with godly abandon. At night you can influence your mortals through dreams and manipulate them into building temples, farms, lumber mills, or entire settlements. Your followers will pray to you at night, making certain requests that you can either accept or ignore entirely. All actions taken at night are then carried out the next day, so your night/day split works in a cycle of planning out your moves at night then helping them to move along during the day. For example, if a mortal asks you to loot a nearby village you’ll need to first build a barracks, set up war tents to increase your military might, and then at night set an attack order on the village you want. The world wasn’t created in a day, after all. 

As your influence and your number of devotees grow, so does your power. You are not the only god in this land so it is your task to grow quicker than your foes to be able to quell their work. You can defeat your opposite in a variety of ways: Raise armies, summon demons, and wield the forces of nature themselves to change the land, smite your enemies, and bless your followers – how you choose to reign supreme is up to you.

 

Try the Demo at Steam’s Next Fest

The hour-long demo of Fata Deum barely scratches the surface of what is buried in this game. Your first-time round in the demo will likely just be the tutorial getting you to grips with the basics, and that’ll be about all you have time for. You can return to the game of course without the tutorial, but that hour run-time still remains and progress does not save in this demo, which is a shame only in that it never gave me enough time to get around to raising an army of the dead or sacrificing my mortals for demons as the game promises. 

An hour isn’t enough to really get yourself in deep with an in-depth strategy game like this, but it is just a tantalising enough carrot that should have any fans of god games or strategy games from Hooded Horse excited. Though there is very clearly plenty of work still to be done (some technical, some just implementations of gameplay not yet complete) Fata Deum is every bit a likely successor to its inspirations, Populous, and Black and White

Try it out for yourself at Steam Next Fest from February 21–28! 

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About Author

Lawrence Rennie

Lawrence is a Scottish-born writer with a love of games and films that he fortunately turned into a career grumbling about online. When not firing away the hours buried in a game or film he also co-writes 'Mechastopheles', an original comic series published by the UK’s leading comic magazine 2000AD as a naturally born-grumpy Scot; however, he asks that you don’t ask him too much about it though! Lawrence’s other musings include podcasts, fitness, his cat, and one day developing his own screenplay.

 
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