Square Enix couldn’t forget about NieR: Automata after NieR Replicant’s resounding success. When Automata released in February 2017, the game released for PlayStation 4 and Steam originally. The PS4 version was perfectly fine, while the Steam version absolutely was not. Players reported numerous bugs with the original Steam launch, such as issues with the framerate, and save files getting corrupted. NieR: Automata’s getting a patch to address these problems. Square-Enix first shared news of an upcoming upgrade patch back in April with an announcement on their Steam page. Now we get to see what they’ve been working on for the game.
Check out the full patch notes below:
• Borderless Video Settings
Borderless video settings have been implemented.
• Fidelity FX
A Fidelity FX CAS feature has been added.
• HDR
The system will now detect whether HDR has been activated in the Windows display settings, and automatically boot the game in HDR mode if it has.
• Anti-aliasing
Adjustments to the anti-aliasing functionality
• UI textures (4K)
Approximately 270 UI textures for icons, backdrops and UI elements etc. now support 4K resolutions.
• Cut scenes
The bit rate has been improved and all pre-rendered cut scenes adjusted, so they will now play in 60FPS and display in the correct aspect ratio without stretching the picture.
• Global illumination
A new “Global illumination” feature has been implemented. This can be set to three different levels; High, Medium or Low.
• Ambient occlusion/ bloom
The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.
▼ Bug fixes
• It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode or between borderless and windowed mode, by pushing the Alt + Enter keys together.
• The mouse cursor is no longer displayed when using a game pad controller.
• The frame rate has been stabilized at 60FPS under default settings.
Other stability related fixes have also been implemented.